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Rubber Ross Mascot
Character:
Mascot
Series:
Rubber Ross
Year:
2023
Programs:
ZBrush, Maya, Blender, Substance Painter, Unreal Engine
A stylized 3D model based on Rubber Ross' mascot character.
Originally sculpted in ZBrush with the intention of 3D printing in CMYK resin, each color received its own UV tile in Maya to optimize DPI. Textures were baked and hand-painted for export.
The model was then rigged using the Unreal Mannequin, posed and rendered using EEVEE in Blender.
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