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Settrigh
Character:
Sett
Series:
League of Legends
Year:
2024
Programs:
ZBrush, Maya, Substance Painter, Photoshop, Blender
A stylized hand-painted 3D fanart model.
Starting with a high poly sculpt in ZBrush, the model was then retopologized in Maya and UVs created. Substance Painter was used to bake normals and export masks to assist as guides when hand-painting in Photoshop. The specular map was exported via the "Gold" mask I painted in Substance.
The textured low poly model was then rigged, lit and posed in Blender. Rendered using EEVEE.

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